From the middle grade fantasy books, The Bone Grit Historeum
Ember is a powerful magic force that is found in the country of Lanlynne. It is harnessed and made available for purchase via an Ember Stamp, which stamps an individual's palm thereby releasing its magic into them. An Ember Stamp is very expensive and thus those who can't afford one do not reap its benefits. This has caused much unrest in the country.
Once Stamped, one's Ember can present immediately and powerfully or it may show up in fits and starts. Every Ember Bloom is different. It typically makes itself known as an uncontrollable outburst of power, often prompted by intense emotion. When one’s Ember arrives it is called a Bloom.
Ember's potency is dependent upon the individual’s willingness to kindle it, which means develop it. Thus it varies in temperature or strength. If there is little or only sporadic interest, the Ember will cool and be relegated to simple common usage, deeds that require little effort.
Ember will often bestow a unique talent or ability upon its recipient. This is called a Pyre and its specialty varies from Skin Swapping to Healing to Baking. It is often in line with the person's interests or personality so that, if kindled with great focus and passion, especially over long periods of time, it can become a very powerful force, taken to great heights.
A person whose Ember is strong and well-kindled is called Torched or a Pyrist. A person whose Ember has gone dormant from lack of use or has not yet Bloomed, is called Cold.
All Ember can be used for Dark or Light, the former often signifying more sinister pursuits.
The Ember Stamp is the Alpha Stamp. From it springs forth all working Stamps - the magics (spells, incantations) one puts into practical, every day use. The Ember Stamp can only be used once per person.
Every Ember Stamp leaves a mark, a living, breathing, ever moving stencil in one's palm. This is called an Ember Etch.
It continues to change for some time as one develops one's Ember skills, until it finds its perfect pattern, one that best reflects who the person is.
The Ember Stamp
Click here to learn more about the Ember Etch
Much like Spells, Stamps are personally crafted commands or incantations through which Ember may be funneled and materialized for use.
Most Stamps used in Lanlynne are common Dominion approved Perse Stamps. These would be for normal every day purposes and are universal in their Crafting.
Pyre Stamps are more specific to a particular talent or ability. Those who pursue their Pyre to its highest degree and become Master Pyrists, would begin crafting their own Stamps. Crafting a Stamp requires intense focus and mastery.
When a Stamp is first crafted, it literally feels warm in the mouth as its words are forming. The actual command or incantation comes on the heels of the crafting. And once the Stamp is mastered, the words are often needed no more.
Many Pyrists license their Stamps as SecondHanders (see SecondHanders below)
The Ember Stamp landed. Root felt the quickening press of it in her palm. It was warm. So warm. So wonderfully, magically warm. It tingled with power, sending hundreds…millions of energy pulses through each eager layer of skin. She felt heat swim the veins of her arm, up to her shoulder where it spread like a balmy sunbeam into muscle and tendon and heart. Even her freckles flared with golden warmth. A wild eruption of goosebumps overtook her entire body. Now she understood what Fledger had meant by sweet fever.
Check out more unique Stamps here!
SecondHanders are Pyre Stamps that are licensed and sold for public use.
They are handy when someone is in need of a Pyrist's specialty services and either has not the time nor the ability to craft their own. SecondHanders are also cheaper than bringing in the actual Pyrist for the work.
As with everything, some are of better quality and others less so (shorter shelf lives, unreliability and even rejection). With SecondHanders there is always a ‘buyer beware’ approach.
Once a person has Bloomed, there is a period of time in which he or she must learn to harness their newly arrived and often precarious Ember. This is done through Kindling exercises that gradually increase over time.
Perse Ember describes the modest magic required for easy, routine deeds of common everyday occurrence.
Most people of Lanlynne have relegated themselves to Perse, not wishing to expend themselves and pursue the hotter degrees of Pyres. Reasons are as varied as the people.