From the middle grade fantasy books, The Bone Grit Historeum
Ember is a powerful magic force that is found in the country of Lanlynne. It is harnessed and made available for purchase via an Ember Stamp, which stamps an individual's palm thereby releasing its magic into them. An Ember Stamp is very expensive and thus those who can't afford one do not reap its benefits. This has caused much unrest in the country.
Once Stamped, one's Ember can present immediately and powerfully or it may show up in fits and starts. Every Ember Bloom is different. It typically makes itself known as an uncontrollable outburst of power, often prompted by intense emotion. When one’s Ember arrives it is called a Bloom.
Ember first manifests in full capacity, however its continued magic is dependent upon the individual’s willingness to Kindle it, which means develop it. Thus it varies in temperature or potency. If there is little or only sporadic interest, the Ember will cool.
Warm Ember, called Perse is used for common, everyday purposes such as a SpoonStir, in which a spoon can stir itself or another example would be a self-lighting candle. These deeds require little effort.
If Ember presents with a specific talent or ability and is Kindled with great focus and passion, especially over long periods of time, it can become a very powerful force within the individual Kindling it. This kind of Ember is called a Pyre and it would be used for specialized purposes such as Swapping, Ingenium or Healing and can be taken to great heights.
A person whose Ember is strong and well-Kindled is called Torched or a Pyrist. A person whose Ember has gone dormant from lack of use or has not yet Bloomed, is called Cold.
All Ember can be relegated to Dark Heats or Light Heats, the former often used for more sinister pursuits.
The Ember Stamp is the Alpha Stamp. From it springs forth all working Stamps - the magics (spells, incantations) one puts into practical, every day use. The Ember Stamp can only be used once per person.
Every Ember Stamp leaves a mark, a living, breathing, ever moving stencil in one's palm. This is called an Ember Etch.
It continues to change for some time as one develops one's Ember skills, until it finds its perfect pattern, one that best reflects who the person is.
The Ember Stamp
Click here to learn more about the Ember Etch
Much like Spells, Stamps are personally crafted commands or incantations through which Ember may be funneled and materialized for use.
Most Stamps used in Lanlynne are common Dominion approved Perse Stamps. These would be for normal every day purposes and are universal in their Crafting.
Pyre Stamps are more specific to a particular talent or ability. Those who pursue their Pyre to its highest degree and become Master Pyrists, would begin crafting their own Stamps. Crafting a Stamp requires intense focus and mastery.
When a Stamp is first crafted, it literally feels warm in the mouth as its words are forming. The actual command or incantation comes on the heels of the crafting. And once the Stamp is mastered, the words are often needed no more.
Many Pyrists license their Stamps as SecondHanders (see SecondHanders below)
Check out more unique Stamps here!
SecondHanders are Pyre Stamps that are licensed and sold for public use.
They are handy when someone is in need of a Pyrist's specialty services and either has not the time nor the ability to craft their own. SecondHanders are also cheaper than bringing in the actual Pyrist for the work.
As with everything, some are of better quality and others less so (shorter shelf lives, unreliability and even rejection). With SecondHanders there is always a ‘buyer beware’ approach.
Once a person has Bloomed, there is a period of time in which he or she must learn to harness their newly arrived and precarious Ember. Often this is done through easy Kindling exercises that gradually increase over time.
Perse requires modest energy of the person using it and is therefore relegated to easy, routine deeds of common everyday occurrence.
Most people of Lanlynne have relegated themselves to Perse, not wishing to expend themselves and pursue the hotter degrees of Pyres. Reasons are as varied as the people.